1 | RectTransform rectTransform;
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123456789 | void OnEnable() { rectTransform = GetComponent<RectTransform>(); if (rectTransform == null) { Debug.Log("UIFullscreenifier works only with Canvas GUI elements!"); Destroy(this); } } |
1 | RectTransform canvasRectTransform;
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12345678910111213141516171819 | void OnEnable() { rectTransform = GetComponent<RectTransform>(); if (rectTransform == null) { Debug.Log("UIFullscreenifier works only with Canvas GUI elements!"); Destroy(this); } if(rectTransform.root != null) { canvasRectTransform = rectTransform.root.GetComponent<RectTransform>(); if (canvasRectTransform == null) { Debug.Log("UIFullscreenifier works only with Canvas GUI elements!"); Destroy(this); } } } |
1234 | void Update () { rectTransform.sizeDelta = canvasRectTransform.sizeDelta; } |
12345678910111213141516171819202122232425262728293031323334353637 | // UI Fullscreenifier component by Dmitry Maslov // See comments at: // http://maslov.co/blog/index/view/id/137 using UnityEngine; using System.Collections; public class UIFullscreenifier : MonoBehaviour { RectTransform rectTransform; RectTransform canvasRectTransform; void OnEnable() { rectTransform = GetComponent<RectTransform>(); if (rectTransform == null) { Debug.Log("UIFullscreenifier works only with Canvas GUI elements!"); Destroy(this); } if(rectTransform.root != null) { canvasRectTransform = rectTransform.root.GetComponent<RectTransform>(); if (canvasRectTransform == null) { Debug.Log("UIFullscreenifier works only with Canvas GUI elements!"); Destroy(this); } } } void Update () { rectTransform.sizeDelta = canvasRectTransform.sizeDelta; } } |